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    <title>Aether.Physics2D</title>
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  <p><img src="images/Logo.png" border="0"></p>
  
  <p>Aether.Physics2D is a 2D collision detection system.</p>
  
  
  <h1>Aether.Physics2D Documentation</h1>
  
  <ul>
      <li><a href="Documentation/2.0/index.html">v2.0</a></li>
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  <h1>Web Demos</h1>
  
  <ul>
      <li><a href="wasm/HelloWorld/" target="_blank" >HelloWorld</a></li>
      <li><a href="wasm/Samples/" target="_blank" >Samples</a></li>
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  <h1>Discord</h1>
  
  <ul>
      <li><a href="https://discord.gg/95nPEjZ6mu" target="_blank" ><img src="https://img.shields.io/discord/780484381961093172?style=flat" border="0"></a></li>
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  <h1>Source code</h1>
  
  <ul>
      <li><a href="https://github.com/nkast/Aether.Physics2D/" target="_blank" >https://github.com/nkast/Aether.Physics2D/</a></li>
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  <p><img src="images/3DCameraDemo.png" border="0"></p>
  <p><img src="images/LightAndShadowsDemo.png" border="0"></p>
  
  <h1>Sponsors</h1>
  
  <p>While Aether.Physics2D is free and open-source, maintaining and expanding the library requires ongoing effort and resources. 
     We rely on the support of our community to continue delivering top-notch updates, features, and support.
     By <a href="https://github.com/sponsors/nkast">becoming a Sponsor</a>, you can directly contribute to the growth and sustainability of Aether.Physics2D. 
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